From Music Hack Day
 About the hack
Classic Space Shooting Game that uses a sound live source to generate the enemy line according with Frequency Analysis. It's possible to play "against" a record track or a friend recording via internet connection or a simple microphone or line-in instrument. The richer performance the harder to survive!! You can play it in your phone or in your computer.
 What APIs, tools or kit did you use?
- Flash Player 10 Spectrum analyzer & Sound API
- Soundcloud Upload Service
- Sample game 'Waste Invaders' from http://gaming.adobe.com/getstarted/
 Anything left to do
- Implementation not finished of spaceship control via OSC or TUIO Protocol via Reactable
- Audio recording and Sound uploading to the Cloud