From Music Hack Day
 Kinect BeatWheel
Uses Kinect to control which beat is playing in a looping sample.Err, once you’re done watching the BeatWheel Hack video following the jump, surely something related to a classic school game show will come into mind - for me, I possibly could not get the thought of a refurbished, twenty-first century form of “Wheel of Fortune” being launched for that Xbox 360 360 and Kinect, to ensure that I'm able to virtually spin my wheel watching Vanna White’s digital persona strut around in HD resolution graphics. Enough daydreaming for the time being, this is actually the BeatWheel hack for Kinect that provides permanently to create music using only physical actions. It had been lately developed and paraded in the Music Hackday in Boston, where music samples are broken into eight segments that encircle the consumer in the same way as what clockface. You'll be entirely charge of which part plays what whenever you wave both hands around. Awesome or otherwise?
 About the hack
A sample is chopped up into eighth note slices (or any increment) and arranged like a clock face around you. The currently playing slice is controlled by your left hand's position in space. This allows you to remix a loop by waving your hand around. The red dot indicates your hand's position, the green bar indicates the currently playing slice, and the blue bar moves at the tempo of the song to serve as a guide.
 What APIs, tools or kit did you use?
Synapse for Kinect MaxMSP
 SF 2011 Hacks - the acting corps List of Hacks
Max patch and Mac executable.
Windows executable coming soon.
You'll also needed to run it.